﻿#region MIT license
// 
// MIT license
//
// Copyright (c) 2007-2008 Jiri Moudry, Pascal Craponne
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// 
#endregion

using System.Globalization;
using DbLinq.Factory;

namespace DbLinq.Language.Implementation
{
    /// <summary>
    /// LanguageWords factory
    /// </summary>
    internal class Languages : ILanguages
    {
        /// <summary>
        /// Loads the specified language related to given culture info.
        /// </summary>
        /// <param name="cultureInfo">The culture info.</param>
        /// <returns></returns>
        public ILanguageWords Load(CultureInfo cultureInfo)
        {
            var objectFactory = ObjectFactory.Current;
            // uses the factory to enumerate ILanguageWords implementations
            foreach (var languageType in objectFactory.GetImplementations(typeof(ILanguageWords)))
            {
                // checks for instance, but doesn't load it here
                // (loading is slow)
                var language = (ILanguageWords)objectFactory.Get(languageType);
                if (language.Supports(cultureInfo))
                {
                    // if we have the right language, we load it
                    language.Load();
                    return language;
                }
            }
            return null;
        }
    }
}